Current / upcoming (66) Archived (44)
Basic research, Media communication
2024 – 2029

Ways of imagining in children’s lives with information texts (WONDRE)

What makes a piece of information personally engaging, and what does it even mean when itis experienced as such? Adopting a child-centred view on an emergent form of literate life,…

Applied research, Artificial intelligence, Education, History, Law, Media
2024 – 2029

Beneficent Multi-Agent AI Avatar in a Small Democratic Society (CZDEMOS4AI)

Bringing together legal, ethical, educational, media, security and psychological studies, the interdisciplinary project CZDEMOS4AI aims to explore the societal implications of the application of Artificial Intelligence (AI) in the context…

Basic research, Media communication
2024 – 2025

Biodiversity, sustainability in the agro-food system 4EU+ Microcredentials(MICROBS)

One of the key objectives of 4EU+ is the development of cooperation in education. Joint educational activities aim to test and improve innovative teaching methods and provide students from all…

Basic research, History
2024 – 2025

Plurality of memories

The development of cooperation in the field of education is one of the key objectives of 4EU+. Joint educational activities aim to test and improve innovative teaching methods and provide…

Basic research, Politics
2024 – 2027

Strengthening democratic and inclusive participation in political processes (INSPIRE)

Participatory and deliberative democracy processes are lauded for addressing political distrust and polarisation by deepening public engagement but are often criticised for their failure to include disempowered groups. The EU-funded…

Basic research, History, International relations
2024

Multimodality, Memory, and Cultural Shift in Contemporary Politics

We disentangle the intertwining between „Memory“ in all the possible forms and diverse understanding of the concept and contemporary politics. The 4EU+ PMC’s existence has witnessed the reaction to the…

Basic research, Game studies
2024

Digital labor practices and gig economy in digital game cultures

The aim of this project is to explore new approaches and methods for big data collection and analysis to study digital labor practices in the context of emergent technologies in…

Basic research, Media communication
2024

Reframing communication in the European public sphere: an interdisciplinary approach

Based on previous 2 mini-grants, dedicated to discursive analysis and optimized evaluation of the communication of public institutions, our well-established team from three 4 EU+ universities have organized a number…

Basic research, Game studies
2024 – 2027

Gaming Clusters Across Multiple European Regions (GAME-ER)

The main objective of the project is to research how video games clusters emerge, develop and sustain themselves, with particular focus on local…

Basic research, International relations, Politics
2024 – 2025

A Subaltern That Sings: From Sound Resistance to Musical Diplomacy in Wartime Ukraine

The project brings together two academic discipline: cultural diplomacy and postcolonial studies – to reveal how Ukrainian musicians and activists use acoustic means to raise their visibility on a global level…

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