Digital labor practices and gig economy in digital game cultures
Provider | Charles University |
Programme | 4EU+ academic minigrant |
Project code | MA/4EU+/2024/F3/03 |
Participants | Faculty of Social Sciences Charles University, University of Copenhagen, University of Milan |
The aim of this project is to explore new approaches and methods for big data collection and analysis to study digital labor practices in the context of emergent technologies in the digital games industry, such as crypto currencies. To achieve this aim, we will establish a research network on digital labour in the context of gaming with a special focus on cryptogaming at the intersection between game economies and regular economies. We will combine research perspectives across communication studies, game studies, and sociology to address characteristics of cryptogaming that cannot be sufficiently addressed within any of these disciplines alone.
Project team of FSV UK (2)
doc. Mgr. et Mgr. Jaroslav Švelch, Ph.D.
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