Current / upcoming (3)
Archived (0)
Basic research, Game studies
2024
Digital labor practices and gig economy in digital game cultures
The aim of this project is to explore new approaches and methods for big data collection and analysis to study digital labor practices in the context of emergent technologies in…
Basic research, Game studies
2024 – 2027
Gaming Clusters Across Multiple European Regions (GAME-ER)
The main objective of the project is to research how video games clusters emerge, develop and sustain themselves, with particular focus on local…
Basic research, Game studies, Media
2020 – 2024
Developing Theories and Methods for Game Industry Research, Applied to the Czech Case
The project aims to develop a theoretical and methodological framework to understand the complex dynamics of game production and game industry, and its embeddedness in the social, cultural, and economic…
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