Developing Theories and Methods for Game Industry Research, Applied to the Czech Case
Provider | Charles University |
Programme | PRIMUS |
Project code | PRIMUS/21/HUM/005 |
Participants | Faculty of Social Sciences Charles University (coordinator), Faculty of Arts Charles University |
The project aims to develop a theoretical and methodological framework to understand the complex dynamics of game production and game industry, and its embeddedness in the social, cultural, and economic contexts. Although digital games are a global phenomenon, our research will apply the framework to the Czech game industry, teasing out the specifics of digital game production as a part of national creative industries. We will also engage in comparative work.
The project approaches digital game production primarily as a cultural industry, driven by market forces and following industry logics, but producing works that present ideas, worldviews, and ideologies. Our project consists of five work packages, each of which reflects one aspect of game production.
Project team of FSV UK (5)
doc. Mgr. et Mgr. Jaroslav Švelch, Ph.D.
Main solverMgr. Jan Švelch, Ph.D.
Team memberMgr. Tereza Fousek Krobová, Ph.D.
Team memberMgr. Jan Houška
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