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Developing Theories and Methods for Game Industry Research, Applied to the Czech Case

Provider Charles University
Programme PRIMUS
Project code PRIMUS/21/HUM/005
Participants Faculty of Social Sciences Charles University (coordinator), Faculty of Arts Charles University

The project aims to develop a theoretical and methodological framework to understand the complex dynamics of game production and game industry, and its embeddedness in the social, cultural, and economic contexts. Although digital games are a global phenomenon, our research will apply the framework to the Czech game industry, teasing out the specifics of digital game production as a part of national creative industries. We will also engage in comparative work.

The project approaches digital game production primarily as a cultural industry, driven by market forces and following industry logics, but producing works that present ideas, worldviews, and ideologies. Our project consists of five work packages, each of which reflects one aspect of game production.

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Main solver
doc. Mgr. et Mgr. Jaroslav Švelch, Ph.D.
+420 222 112 167 +420 251 080 303
jaroslav.svelch@fsv.cuni.cz svelch@fsv.cuni.cz

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